Update 3 - Beyond the Colony


BRAVE NEW COLONY


Update 3 - Beyond The Colony (08/Jul/2024)

Welcome!

It has taken a bit more than expected, but here it is.

The third update brings new gameplay opportunities outside of the colony map, a lot of game changes, UI and new buildings, along with lots of QoL improvements and stabilization.


Bugfixes:

- Garbled tutorial text (sorry for that!)

- Fixed typos in buildings and descriptions

- 3d artifacts in some buildings were corrected

- Some tooltips were being shown below other UI elements

- Quakes didn't shake the ground

- Audio-spamming buildings

- Tubes in certain configurations could spawn inside buildings

- Lots of other minor issues


Quality of Life improvements:

- Q and E to rotate camera

- New improved tutorial

- Visually improved icons on some buildings

- New notification when no research is taking place at the Research Lab

- New information panel for selected building, with inputs/outputs and not fulfilled requirements

- Improved buildings area of effect, both visually and in number of buildings that display it

- A tram now traverses the colony tubes (just does that)

- Rebalanced buildings construction costs, materials and areas of influence

- New tech discoveries now show as a popup-screen, along with the unlocked buildings

- Contracts also show a popup-screen when completed


New Gameplay:

- New resource:

Steel. Buildings now require steel for construction instead of iron ore, so you have this extra industry to deal and worry with.

- 4 New disasters:

Sandstorm - a whirlwind of sand and dust that can demolish buildings

Solar Storm - when the sun has coronal ejections, solar panels will fail to provide energy

Plague - Indigenous virus will kill your population if not treated with medicines quickly

Crop Failure - Hydroponics will fail to produce food for some time

- 1 Big Threat:

Each planet now has aliens: native bugs will come in numbers and eat your colony buildings. so you better start researching technologies to deal with them and protect and erradicate the menace.

- Contracts:

Once you build a Starport, you start receiving notifications from other existing colonies requesting delivery of materials. You can accept those contracts and have a set time to deliver the goods. 

The faster you fulfill the order, the biggest reward you got and also get better contracts as the rating with that colony grows.

- Expeditions:

Your colony map is not the whole world! You can now organize expeditions on a regional area around your base in search of knowledge, lost parts or new resources. 


New Buildings:

- United Earth Landing Pad

A new landing pad for trading with United Earth right at the start. Substitutes cargo drops in v1.2, and expands amount of cargo when building a Starport

- Steel Plant 

Melts iron ore and molds it into steel beams for use in construction of new and advanced buildings

- O2 Distribution Node

Distributes O2 on a radius, so you don't have to build O2 Life Support buildings everywhere

- Cantina

Same as the O2 Node, allows distribution of food / water for neighborhoods, leaving your farms organized elsewhere in the map instead of sprinkled between houses

- Light Tower

Although this tower already existed, it now allows distribution of power (electricity) to nearby buildings, effectively allowing you to have massive solar farms in the outskirts your colony

- O2 Life Support redesign

A new mesh was created for this building

- Expedition Center

This building is required to be built so we can start exploring the region around our colony

- Xeno Ops building 

This building is the catalyzer for researching tech to deal with the alien threat

- New defensive/offensive buildings

(you have to research to know!)


Hope you like this third update. Please, please give your feedback on what to work on next to activedogstudio@outlook.com or at

http://www.activedogstudio.com

Thank you for your support.

Files

BNC Update 3 - New Demo.zip 667 MB
70 days ago
BNC Update 3.zip 662 MB
70 days ago

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