Update 3 - Beyond the Colony
BRAVE NEW COLONY
Update 3 - Beyond The Colony (08/Jul/2024)
Welcome!
It has taken a bit more than expected, but here it is.
The third update brings new gameplay opportunities outside of the colony map, a lot of game changes, UI and new buildings, along with lots of QoL improvements and stabilization.
Bugfixes:
- Garbled tutorial text (sorry for that!)
- Fixed typos in buildings and descriptions
- 3d artifacts in some buildings were corrected
- Some tooltips were being shown below other UI elements
- Quakes didn't shake the ground
- Audio-spamming buildings
- Tubes in certain configurations could spawn inside buildings
- Lots of other minor issues
Quality of Life improvements:
- Q and E to rotate camera
- New improved tutorial
- Visually improved icons on some buildings
- New notification when no research is taking place at the Research Lab
- New information panel for selected building, with inputs/outputs and not fulfilled requirements
- Improved buildings area of effect, both visually and in number of buildings that display it
- A tram now traverses the colony tubes (just does that)
- Rebalanced buildings construction costs, materials and areas of influence
- New tech discoveries now show as a popup-screen, along with the unlocked buildings
- Contracts also show a popup-screen when completed
New Gameplay:
- New resource:
Steel. Buildings now require steel for construction instead of iron ore, so you have this extra industry to deal and worry with.
- 4 New disasters:
Sandstorm - a whirlwind of sand and dust that can demolish buildings
Solar Storm - when the sun has coronal ejections, solar panels will fail to provide energy
Plague - Indigenous virus will kill your population if not treated with medicines quickly
Crop Failure - Hydroponics will fail to produce food for some time
- 1 Big Threat:
Each planet now has aliens: native bugs will come in numbers and eat your colony buildings. so you better start researching technologies to deal with them and protect and erradicate the menace.
- Contracts:
Once you build a Starport, you start receiving notifications from other existing colonies requesting delivery of materials. You can accept those contracts and have a set time to deliver the goods.
The faster you fulfill the order, the biggest reward you got and also get better contracts as the rating with that colony grows.
- Expeditions:
Your colony map is not the whole world! You can now organize expeditions on a regional area around your base in search of knowledge, lost parts or new resources.
New Buildings:
- United Earth Landing Pad
A new landing pad for trading with United Earth right at the start. Substitutes cargo drops in v1.2, and expands amount of cargo when building a Starport
- Steel Plant
Melts iron ore and molds it into steel beams for use in construction of new and advanced buildings
- O2 Distribution Node
Distributes O2 on a radius, so you don't have to build O2 Life Support buildings everywhere
- Cantina
Same as the O2 Node, allows distribution of food / water for neighborhoods, leaving your farms organized elsewhere in the map instead of sprinkled between houses
- Light Tower
Although this tower already existed, it now allows distribution of power (electricity) to nearby buildings, effectively allowing you to have massive solar farms in the outskirts your colony
- O2 Life Support redesign
A new mesh was created for this building
- Expedition Center
This building is required to be built so we can start exploring the region around our colony
- Xeno Ops building
This building is the catalyzer for researching tech to deal with the alien threat
- New defensive/offensive buildings
(you have to research to know!)
Hope you like this third update. Please, please give your feedback on what to work on next to activedogstudio@outlook.com or at
http://www.activedogstudio.com
Thank you for your support.
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Brave New Colony
Build the Future, One Colony at a Time: Brave New Colony Awaits!
Status | Released |
Author | Active Dog Studio |
Genre | Simulation |
Tags | 3D, Atmospheric, City Builder, Farming, Indie, Sci-fi, Singleplayer, Space, Space Sim, Tycoon |
Languages | English |
More posts
- Update 3.1 - New Planet, Bugfixes and Sirenhead92 days ago
- Update 2 - Living PlanetsFeb 27, 2024
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